Particles
26 particles in six rarity tiers, staggered by ring. The first 13 are real; every ring from the second on brings hypothetical candidates.
How to read the cards
Colour and border show the particle; the badge shows whether it is real or hypothetical; the last line is the ring where it first appears. A particle can only appear once the beam energy reaches its threshold.
The game threshold is the minimum beam energy at which a particle can form. Charged leptons (e, μ, τ) are made in pairs with their antiparticle, so their threshold is twice the mass. For hypothetical particles the threshold is invented.
Rarity tiers
- Common
- Uncommon
- Rare
- Epic
- Legendary
- Mythic
RealHypothetical
Ring 1: LHC ring
27 km circumference
- PhotonγCommonRealalways
- Electrone⁻CommonReal1.022 MeV
- PionπCommonReal139.6 MeV
- MuonμCommonReal211.3 MeV
- KaonKUncommonReal493.7 MeV
- ProtonpUncommonReal938.3 MeV
- J/ψ mesonJ/ψRareReal3.097 GeV
- TauτRareReal3.554 GeV
- B mesonBRareReal5.279 GeV
- W bosonWEpicReal80.36 GeV
- Z bosonZEpicReal91.19 GeV
- Higgs bosonHLegendaryReal125.1 GeV
- Top quarktLegendaryReal172.6 GeV
Ring 2: FCC ring
91 km circumference
Ring 3: Continental ring
3,000 km circumference
Ring 4: Earth ring
40,000 km circumference
Ring 5: Lunar orbit ring
2.4 million km circumference
Ring 6: Solar orbit ring
940 million km circumference
Ring 7: Heliosphere ring
beyond the solar system